![]() ![]() Although one of the best story-driven RTS games out there, Blizzard’s remake felt half-baked. This remake of the popular real-time strategy game was met with middling reviews, picking up a score of 6/10 when we played it at launch. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. Members of Team 1 met to discuss what had gone wrong. According to Schreier, Blizzard’s own Team 1 were originally developing the Diablo II remake (referred to as Diablo II: Resurrected) but were subsequently removed from the project following the release of Wacraft III: Reforged. Those who did not find a position were eventually let go, while others chose to leave for independent studios like Frost Giant Inc., and DreamHaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morhaime.Bloomberg reporter, Jason Schreier, reports that this is indeed the case with Blizzard and Vicarious Visions having been previously working together before the merger. In October 2020, Blizzard reorganized the entire division known as Team 1 and members of the team were given opportunities to interview for other positions within the company. Vicarious Visions is also said to be working on this project, which is or was known as Diablo II: Resurrected. ![]() Blizzard and Team 1 obviously didn't want to make the same mistakes with the much-anticipated Diablo 2 remaster, and following a "postmortem," Blizzard ended up pulling the remaster from the team and putting the division behind Diablo IV in charge. ![]() Internal documents reviewed by Bloomberg pin the game's failures on "poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors." One example given was that, following the game's reveal in November 2018, it began taking pre-orders for 2019 before letting most of the development team know of the release window. ![]()
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